Design for change?
This is a manifesto created by myself and fellow designer Sam Griffiths. Created while chatting about play’s role within design and change, it’s a list of positions we are attempting to weave into our work as designers. Each point includes what we're moving away from and what we’re moving towards. The manifesto is a work-in-progress. If you think we’re on the right lines, become a signatory and help us shape it.
Design for the full richness and diversity of the human experience. Design for real people.
Design for exploration. See where others can take things. Make tools not solutions. Invite interpretation and open-ended play.
Design to connect people, strengthen communities and dissolve barriers.
Design “with” not “for”. Share the design process and outputs so learning and impact is for everyone.
Design to spark imaginations. Invite people to dream big. Help people explore exciting futures.
Design to disrupt the status quo. See friction as an opportunity. Open up new behaviours and attitudes.
Design to prompt questions and defiance. Be the jester. Awakening people to urgent matters and to their own trickster spirit.
Design ‘things’ that enlarge people’s worlds. Give people ways to be active creators and shapers. Give space to explore and awaken the maker in people.
Design it into reality. Make it real. Test it. See what it does. Inspire action in others.
Design to understand. Everything is learning. There is no perfect finish line or final product.
Design for change manifest 1.0
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