The Bridge

The Bridge

Concieved while talking about lonliness and social isolation in our communities, The Bridge is a prototype project co-designed and tested with Sam Griffiths. Built from leftover scaffolding board, The Bridge is designed to sit on walls that separate neighbours from each other and the street.

Distributed to people living on Tavistock Road in East London, The Bridge provided flexible opportunities for neighbours to meet, chat, play games and have a cuppa (there was also a street wide pizza night and market). You can read more about The Bridge, and what our plans for it are moving forward, on Sam’s site.

Framing our work on The Bridge and other projects is a manifesto we created together. Created while chatting about play’s role within design and change, it’s a list of positions we are attempting to weave into our collaborations. Each point includes what we're moving away from and what we’re moving towards. The manifesto is a work-in-progress. If you think we’re on the right lines, become a signatory and help us shape it.

Users  People
Design for the full richness and diversity of the human experience. Design for real people.  

Control  Trust
Design for exploration. See where others can take things. Make tools not solutions. Invite interpretation and open-ended play.

Individualism  The collective
Design to connect people, strengthen communities and dissolve barriers.

Ownership  Openness
Design “with” not “for”. Share the design process and outputs so learning and impact is for everyone.

What is  What if?
Design to spark imaginations. Invite people to dream big. Help people explore exciting futures.

Convenience  Change
Design to disrupt the status quo. See friction as an opportunity. Open up new behaviours and attitudes.

Obedience  Mischief  
Design to prompt questions and defiance. Be the jester. Awakening people to urgent matters and to their own trickster spirit.

Consumption  Making 
Design ‘things’ that enlarge people’s worlds. Give people ways to be active creators and shapers. Give space to explore and awaken the maker in people.

Intentions  Action
Design it into reality. Make it real. Test it. See what it does. Inspire action in others.

Perfection  Process
Design to understand. Everything is learning. There is no perfect finish line or final product.

Design for change manifest 1.0

Sam Griffiths
Emma Bearman
David Freer
Nigel Ball
Suzie Robbins
Rachel Codd
Geraldine Rennie
Rob Ramsden
Codey Brown
Suzi Warren
Dean Wilson
Abigail Brown
Mika Sembongi
Lisa Hostick
Charlotte Derry

Add your name?

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